﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Imaging;
using ThouShaltNotBrickLevelEditor.Code.GeneralObjects;

namespace ThouShaltNotBrickLevelEditor.Code.Renderers
{
    public sealed class BrickStateSelectorRendererReturnValue
    {
        #region Properties
        #region BrickStateSelectorBitmap
        /// <summary>
        /// BrickStateSelectorBitmap property.
        /// </summary>
        public RenderTargetBitmap BrickStateSelectorBitmap { get; private set; }
        #endregion

        #region BrickSelectorRects
        /// <summary>
        /// BrickSelectorRects property.
        /// </summary>
        public BrickSelectorRects BrickSelectorRects { get; private set; }
        #endregion
        #endregion

        #region Constructors
        public BrickStateSelectorRendererReturnValue(
            RenderTargetBitmap pBrickStateSelectorBitmap,
            BrickSelectorRects pBrickSelectorRects)
        {
            BrickStateSelectorBitmap = pBrickStateSelectorBitmap;
            BrickSelectorRects = pBrickSelectorRects;
        }
        #endregion
    }
}